Update 0.1.4.6
Hello everyone! The 0.1.4.6 is finally released!
In this version, you will be able to tie or be tied in a strappado and suspension position. To tie characters in a strappado or suspension position, you will have to a leash from a ceiling anchor first, then attaching the leash to the wrists or ankles restraints.
The AI are also able to tie characters (including the player character) in strappado or suspension position. The character will need to be caught by the same character more than 8 times.
This version is the last version of the 0.1.4.x updates focused on restraints systems, next update is going to be the 0.1.5, i will talk about what’s planned for that version in the next devlog.
Overall i am happy with the current systems allowing a basic dynamic position creation with leashes. It is for sure one of the most challenging systems i had to implement so far in the game, having to think about all of the potential uses of this system in the future combined with future features and different ties (Boxtie, reverse-prayer, frogtie, etc…).
That doesn’t mean it’s finished thought! I just need to move on to other systems and gameplay features to reach my first goal of the year to have all of the base systems implemented so i can focus on the actual content of the game and it’s story.
You can find the download link and password in the release post from SubscribeStar or PixivFANBOX.
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
I hope you will enjoy this new update! See you in the next devlog!
Additions
- Added strappado and ankles suspension positions (not saved in game saves yet.)
- Added specific arms control animations for strappado
- Added the ability for the AI to tie characters in Strappado and Suspension positions
Improvements
- Upgrade to Godot 4.4.1-stable (This should improve the very slow game start introduced by the previous upgrade)
- Implemented apply restrained position (strappado, etc…) if conditions are met after equip and unequip link restraints
- Improved arms control animations handling to allow animations for specific positions
- Improved strappado animation state
- Removed anchor points close to beds, they will be implemented later for a specific positions
Fixes
- Fixed restrained AI not acknowledging when restraints are struggled out
- Fixed all of the leashes being destroyed when any character unequips an item
- Fixed character not standing up after being restrained
- Fixed link creation from and to the same anchor point
- Fixed outfits list not being at the beggining
- Fixed reflections probe in ground floor
- Fixed restrained position animation state being reset when legs aren’t tied up anymore
- Fixed restraints cutting with leashes
- Fixed self-bondage by dragging item over character
- Fixed occasional crashes
Get THEg
THEg
Third-person action-adventure bondage game.
More posts
- Devlog April 11, 20251 day ago
- Update 0.1.4.515 days ago
- Devlog 21 March, 202522 days ago
- Free Update 0.1.229 days ago
- Devlog March 09, 202534 days ago
- Devlog March 02, 202541 days ago
- Update 0.1.4.449 days ago
- Update 0.1.4.355 days ago
- Devlog February 09, 202562 days ago
Comments
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Doubt you will see this, but how do I do leashes? I know this is probably just "User Error" on my part, but you might wanna spell it out for dummies like me.
will we be able to undress or change the npc's outfit in the future?
"Fabric Scissors" would be a great item for this, but I would imagine poor nargacu83 would need to program a way to "see" npc clothing slots. It would be neat if NPCs could use something like that on you.
From a gameplay standpoint, changing their outfits might be a little immersion-breaking as it would require a certain amount of "cooperation" from the normally "hostile" non-playable characters. (except for a fun straightjacket or something). Although, a strip/changing struggle mechanic could be fun (with similar squirm/wriggle struggle animations).
The other option for implementing outfit changes could be a "domestication" / "taming" mechanic, or a "sedation" mechanic via utilizing items like a Nitrous Oxide Canister/Tranquilizer Dart/Chloroform Rag. Sedation/Domestication could be treated like a prerequisite condition to access their clothing menu.
Also, I recently saw the police beta-testing a "grapple" gun on YouTube, which is horrific for protesters, but the em..." restraint enthusiasts" seem to like it (in theory). It could be a fun addition (probably a nightmare to implement).
If I were the dev, I would prioritize the more "titillating" animations/mechanics, as that is what brings in the ephemeral 'single download' funding from month to month. Obviously, arousal or light bdsm would take priority.
is there currently anything past the first floor and the second floor? i thought i got the most recent build of the game but it seems like there isnt much at the moment.
In terms of places to be, you are right, it’s still the two floors. As i previously said in my devlogs, i’m working on features and base systems first. It will allow me to work on actual content and the story of the game without too much trouble.
Do you have previous experience as a dev or animator for mainstream stuff? You don't have to be specific, but I am genuinely curious about the background/ behind-the-scenes stuff. From an outsider's perspective, it is impressive how well you've implemented tricky systems and animations.
Thank you! I do freelance programming for about 7 years now and been doing game dev for around 10 years. I learned everything on my own and by reading/watching tutorials. I needed a lot of patience, especially on the modeling part of it since i’m not an artist. It takes a while but it’s worth it. :)