Update 0.1.5.2
Hello everyone! THEg 0.1.5.2 is now released!
Once again this update focuses on the improvements of the AI. They now have personality traits and preferences on how they tie their captives. You will quickly realize which preferences some guards have in this update when you get captured by them. ;)
They also have the ability to place their captives inside containers (Lockers for now) and chairs.
I also have made some optimizations on the AI works which should improve the performances.
You can find the download link and password in the release post from SubscribeStar or PixivFANBOX.
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
I hope you like it and i’ll see you all in the next devlog where i’m going to talk about implementing clothes to the inventory and probably a better implementation of restraints layers.
Breaking changes for previous saves
- If you had NPCs tied up to chairs and anchor points in previous saves, they won’t be restored and need to be placed again. Sorry about that.
Additions
- You can’t use the scissors to cut leather straps anymore, you will have to struggle them out.
- NPCs should now be able to follow the player in narrower areas while chasing
- NPCs now have the ability to place captives on chairs, inside container and lock the container
- NPCs now have their own personality traits which are currently only used to display speech lines, they are combined with neutral/default lines, so you may see common lines between characters
- NPCs now have their preferences for restraints and positions. Each time they capture a character, they will tie them with their preferred restraint and gag. If you get captured multiple times by the same NPC, they will place (On chair and inside containers) or tie you in their prefered positions (hogtie, strappado or suspension)
- Guards will randomly choose their prefered positions when captive is caught more than the number of prefered positions they have
- Added ropes, zipties and leather preferences for NPCs
- Added more chairs to underground floor
- Added containers and chairs to positions guard can put captives in
Improvements
- Improved AI NavigationMesh pathfinding and should be more precise and should avoid NPCs to get stuck on corners
- Optimized AI processing and displaying of characters that are only present in the player’s area
- Improved credits screen by making links clickable
Fixes
- Fixed loading a save where the player character was in a locker, the current area wasn’t loaded properly
- Fixed Character alert and speech line not displaying sometimes
- Fixed gravity and collisions not applied while struggling in grabbing which could get the player out of the map
- Fixed NPCs carrying another one sliding and getting stuck
- Fixed CharacterHUD crash when no camera is available
- Possibly fixed NPCs dropping their captives in the wrong spot
Get THEg
THEg
Third-person action-adventure bondage game.
More posts
- Update 0.1.5.112 days ago
- Devlog May 03, 202520 days ago
- Update 0.1.528 days ago
- Devlog April 18, 202535 days ago
- Devlog April 11, 202542 days ago
- Update 0.1.4.646 days ago
- Update 0.1.4.556 days ago
- Devlog 21 March, 202563 days ago
- Free Update 0.1.270 days ago
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