Update 0.1.3
THEg » Devlog
Hello everyone! Hope you all are doing well.
The 0.1.3 is now released! You can now can be grabbed by the AI, new warehouse look, new vents you can use, new blindfold effects, lockpicking and much more…
Here is a changelog of all of the changes i have made since the 0.1.2 update:
Additions
- Added grab struggle mini-game
- Added guards can now untie each other
- Added captor and captives now remembers each others and restraints
- Added blindfold effect
- Added guards can apply leather straps and ring gag
- Added characters can be knocked out when a rock is thrown to their head
- Added characters tired after a struggle
- Added new warehouse models and layout
- Added vents
- Added lockpicking interaction while wearing locked restraints
- Added placeholder ungagged moans sounds
- Added characters can now identify each other
- Added barefeet sounds
- Added basic knock out
- Added ability to lock lockers (not really useful on it’s own)
- Added camera collisions in elevator
- Added concrete, tiles and metal textures
- Added basic lockpick item
- Added padlock item
- Added padlock Key item
- Added more accurate sized mattress
- Added more rocks in underground level
- Added new key model for lock keys
- Added notification when trying to take item and inventory is full
- Added “Open in File Manager” for save files
- Added PhysicalCharacterMesh and disable physics automatically
- Added restraints settings
- Added scissors cutting sound
- Added secondary heels sounds for AI
- Added translations for blindfold effect settings
- Added body control while being carried
- Added separated gags and locks
- Added separated leather straps and locks
- Added missing translations
- Imported new “hits” animation in struggles (not used at the moment)
Improvements
- Replaced “Arms” and “Legs Control” action with “Body Control”
- Removed player default items in inventory
- Improved body control feeling and movement detection
- Improved character memory for restraining characters
- Improved locker opacity and disable shadows only when player is inside
- Improved Hitbox throwable detection
- Improved how camera effects are handled
- Improved how graphics settings are applied and stays
- Improved input icons handling
- Improved Occupiable Interactables
- Improved post processing and lighting
- Improved render scale of the character preview
- Improved restrained crouching animation speed
- Reduced character crouched and laying / prone collider
- Reduced guard vision width
- Reduced simple blindfold effect color
- Tweaked footsteps sound emitter and reduce volume when crouched
- Updated level lighting
- Improved woodfloor texture (not used at the moment)
- Improved follow state (not used at the moment)
- Don’t make the vision cone follow the head for now
Fixes
- Fixed kneeling state not applying gravity and collisions
- Fixed player able to body control while being grabbed
- Fixed player can read notes while blindfolded
- Fixed master volume not updated on game start
- Fixed crash in color picker
- Fixed elevator stopping speed
- Fixed AI Avoidance, it should be better now, mostly
- Fixed AI alert on being restrained
- Disabled light baking for items and character meshes
- Fixed AI grabbing as carried character
- Fixed AI stuck staring at the target
- Fixed AI tries to grab already grabbed character
- Fixed alert indicator not hiding on disable
- Fixed blindfold flag not set
- Fixed character getting stuck inside locker or chair
- Fixed crouching legs control animations
- Fixed disabled state machine running states
- Fixed drag holder still processing even if it’s not used
- Fixed footsteps sounds not playing correctly
- Fixed gravity still being applied when character on floor
- Fixed guard not triggered by changed restraints
- Fixed hiding and sitting state physics
- Fixed inverted body control movement
- Fixed investigating object
- Fixed metal material not being… metallic lol
- Fixed Quick access menu crashing if there’s no equippable items in the inventory
- Fixed restraining state updating progress bar even if the player isn’t involved
- Fixed sitting and hiding character position
- Fixed state machine stuck if state use await
- Fixed struggling flag in body control state
- Fixed tongue wasn’t applying restraint blend shapes
- Fixed vision target not updating correctly
- Fixed QTE Action sometimes not being shown correctly (not used at the moment)
- Attempt to fix character stuck in carrying or being restrained state
- Ignore thrown item if the character is already suspicious of another character
- Prevent changing the stance when the character can’t move
Hope you guys like it! Have fun. :)
You can find the download link and password in the release post from SubscribeStar here.
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, you can join the Official Discord Server, come and join us!
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THEg
Third-person action-adventure bondage game.
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