Update 0.1.4.5


Hello everyone!

I am happy to finally release this new version of the game. This was a lot harder that i was expecting to, making leashes a thing in the game made me rework the linking system to make it much more robust and versatile.

So, you can now create leashes on characters, attach them to anchor points and other characters. Right now the system only allows one leash per “linkable” restraint, which means you can only have two leash on a single character because only the new collar ropes restraint and the crotch ropes allows to be attached with a leash. This will be improved over time so you can eventually have multiple leash attached to one restraint.

I think this was the most difficult system i had to design for the bondage in the game so far, i am going to improve this system to make it have rules to allow the dynamic of the dynamic position system to finally happen.

Unfortunately i didn’t have the time to implement new positions in this update, i will try to release the 0.1.4.6 next week to add the strappado and hanging positions with, of course, fixes to bugs found in this update as always.

I thought i could improve a few things to make the game feel more polished while i was working on this beast, that’s why i did some small changes to the UI and some materials.

I hope you will enjoy this new update and have fun!

You can find the download link and password in the release post from SubscribeStar or PixivFANBOX.

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!

Additions

  • Added collar ropes restraint
  • Added create leash, leash to, take leash and cancel leash aiming interactions
  • Added anchor points in the warehouse
  • Added leash or having a leash will constrain the character to 3m around the anchor point (leashes are not saved in game saves yet)
  • Added AI will now chase any captive outside of a captive area. If your character is outside of the area where the captor dropped the captive)
  • Added AI characters won’t struggle when seeing or being leashed by their captors
  • Added character now look at other characters
  • Added locks being applied while restraining a character, that means additional time when restraining a captive!
  • Added characters will now remember their captor (not saved in game saves yet)
  • Added props and items to ground floor with a “captive area”
  • Added less expansive reflections (might not work in compatibility mode)
  • Added underground level rooms areas to help AI identify characters locations
  • Added experimental camera profile when being restrained and restraining
  • Added document texture

Improvements

  • Disabled current mission display in the HUD
  • Reduced UI buttons sounds
  • Hogtie rotational movements are faster, this is a WIP change to fix a movement issue in the hogtied state, the weirdly fast rotation will be fixed in a future update.
  • Unequip the current equipped item when being restrained
  • Improved characters grab and carry collisions size
  • Improved context menu and tooltip transitions and placements
  • Reworked restraint selection screen and restraining state
  • Reworked restrained state to be aware of leashes and be more efficient
  • Upgraded to Godot 4.4
  • Replaced Jolt Physics addon in favor of native Jolt Physics available in Godot 4.4
  • Replaced old tail physics with native physics (breast physics are untouched for now)
  • Simulated physics for hairs and breast are now going to be enabled/disabled depending on visibility of the mesh
  • Updated lightmaps, reflection probes and occlusion
  • Improved lightmaps quality and testing new way of doing light probes
  • Changed barrel material to new metal material
  • Reduced glass reflection strength
  • Tweaked metal material
  • Improved roughness texture for concrete materials
  • Removed inner faces for walls and floor
  • Removed placeholder concrete textures

Fixes

  • Fixed leather straps not being stackable
  • Fixed warehouse ground floor carry positions not found making guards walk in wall indefinitely
  • Fixed thighs and thighs high leather straps having the same id (OMG i took so long to notice, sorry about that!)
  • Fixed restraints locks not shown in the character preview in the inventory
  • Fixed AI untying state
  • Fixed heels customization being kept when applying another outfit
  • Fixed game settings screen cancelling any state the player might be in
  • Fixed inconsistent interactions prompts when multiple interactions are available at once
  • Fixed ancestor areas overriding children area assignment of a character
  • Fixed carry positions fetching
  • Fixed character eyelashes, eyebrows small offset with the skin
  • Fixed first tooltip appearance with wrong size
  • Fixed lock restraint function not locking properly
  • Fixed occasional crash on filter functions for restraints
  • Fixed root motion speed weirdly slower for the player when hogtied
  • Fixed tooltip being visible after closing the character screen and restraint screen

Get THEg

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