Update 0.1.5.5


Hello everyone! THEg 0.1.5.5 is finally released!

Happy to be back on working on adding more behaviors to NPCs and more stuff to do in general in the game.

In this update, NPCs will now undress their captives, possibly watch and ask them to struggle, check on their captives regularly. The inventory is now reorganizable! You can drag and drop items in empty slots or on another item to swap their positions. In a future update you will be able to split stacks and combine them to finalize on basic inventory features!

Checkout the changelog below for more details. :)

Next update, i would like to continue the work on NPCs and make them hear, identify and react to sounds and making them able to take the elevator when necessary and of course, fix bugs!

I hope you all enjoy it! Have fun! :)

You can find the download link and password in the release post from SubscribeStar or PixivFANBOX.

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!

Older saves issue

The inventory will probably be empty when loading an older save due to the changes i made in this update. Sorry about that.

Additions

  • Added NPCs will now undress captives (you can choose if NPCs can undress your character in the undressing settings)
  • Added NPCs that have personality traits mean, playful, dominant and submissive will have a 50% chance to stay with the captive and ask and watch them to struggle
  • Added NPCs will check on their restrained captives regularly
  • Added ability to drag and drop item into other slots in inventories
  • Added ability to take or store items in furnitures, for now it is only on the three shelves underground
  • Added NPCs can now undress captives before tying them
  • Added WIP NPC will now watch and comment on a restrained captive
  • Replaced tape gag default look by a new one when it doesn’t have any ballgag or stuffing
  • Added lockpick item model
  • Added lockpick and padlock items to character hand
  • Added transfer action to context menu in inspection screen
  • Added undressing and WIP sexual content to game settings
  • Added Shoelace icons for settings, graphics, game and clothes

Improvements

  • Lock/Unlock and Lockpick interactions now require the player to have the item equipped
  • Drag and drop is now properly supported on controllers, hold A/X to start dragging and release it to drop, this will obviously be improved later to allow toggle drag and drop to avoid holding it
  • Improved UI look
  • Improved ReadingUI now closes with the escape key or start button
  • Ensure the AI drop their captive in front of them and on the navigation mesh
  • Improved inventory system to handle empty item slots
  • Reduced items preview size by half
  • Replaced item spawners on shelves in underground warehouse by shelves own inventory

Fixes

  • Fixed AI being pushed out of the map when placing a captive in strappado/suspension and probably in hogtie
  • Fixed AI not using the navigation map correctly in the goto destination
  • Fixed InspectionScreen, PauseMenuScreen and ReadingScreen not blocking all unhandled inputs
  • Fixed NPC watching captive struggle won’t do anything if the captive removes her restraints
  • Fixed anchor to anchor leash possible
  • Fixed bag item could be swapped with an item inside of it’s own inventory
  • Fixed bags being able to have their own item inside their inventory
  • Fixed breast height and depth customization not working anymore
  • Fixed breast zipties name not translated
  • Fixed breast zipties preview image
  • Fixed character now keep their hand in “hold” animation when not aiming and have an item in their hand
  • Fixed character still aiming or running when the game is unpaused
  • Fixed color picker back button text and icon
  • Fixed color picker running in the background on start (no need to press escape/start twice the first time you open the pause menu anymore)
  • Fixed context menu previous focus owner being focused too quickly
  • Fixed dropping an item would drop the entire item content instead of the given amount
  • Fixed equipped item wasn’t unequipped when the item was transfered to another inventory
  • Fixed guards tying each other instead of helping
  • Fixed hands interactions not updating on equipped item changed
  • Fixed interactions not updating when equipped item has changed
  • Fixed item display not removing previous item scene
  • Fixed item spawner and hand items not showing the original item color
  • Fixed item still being dragged when closing the menu while dragging an item
  • Fixed leash not properly destroyed when removed from character
  • Fixed loaded bag items container not the correct container type
  • Fixed save not loading correctly if restraint data is corrupted
  • Fixed some unrelated inputs not blocked by the inspection screen
  • Fixed suspended characters not avoidable by AI
  • Fixed suspension state not resetting the body rotation correctly
  • Fixed taking or untying leash not updating correctly
  • Fixed transfered item with the keyboard was kept in drag and drop mode

Get THEg

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