THEg 0.1.5.6 Released


Hello everyone! The 0.1.5.6 update is now released!

In this update, NPCs can now hear and react to footsteps, moans and projectiles hitting the environment.

They can also steal their captives items when caught, they will start by taking the useful items first and will take the all of the items after they have been caught more 3 times. They should drop the items on a shelving or on the ground if they can’t find one in their surroundings.

And finally i took the time to create a developer console to ease testing and debugging. You can open it with F2. It has the commands: characters, position, item, restraint, state, group and debug. I’m not going to explain what it does right now as it’s only intended to be used for developers, modders and testers, you can try them if you’d like.

Breaking change: Items stored on shelves in older saves won’t be restored. This is due to an improvement and identification of the objects that holds an inventory like the shelves. Hopefully this won’t change and shouldn’t break in future saves.

I hope you will enjoy it!

See you in the next devlog. :)

You can find the download link and password in the release post from SubscribeStar or PixivFANBOX.

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!

Additions

  • Added AI can now hear and investigate footsteps, moans and projectile sounds when heard
  • Added NPCs now take and remember captives items and drop them in the nearest items container object
  • Added AI considers clothes as taken items to drop somewhere
  • Added developer console
  • Added hit sounds when the rock hits the environment
  • Added missing translation
  • Added stone hit sounds

Improvements

  • ObjectInventories are now the object instead of just the inventory node (breaking save compatibility)
  • Make the sound radius smaller when the character is crouched/laying
  • Reworked on how the AI was processing the investigation data

Fixes

  • Fixed AI goto state ending immediately
  • Fixed NPCs stuck after chasing a restrained target in hogtie
  • Fixed default rock material
  • Fixed inventory items not duplicated when loading a save
  • Fixed knocked out characters not affected by gravity and elevator
  • Fixed patrol state path assignment and following
  • Fixed possessing a character doesn’t change the current camera target
  • Fixed restraints links/leashes not prioritized when struggling
  • Fixed wrists hogtie wrong location
  • Prevent tooltips to be shown when a page is not visible
  • Regenerated underground navmesh
  • Testing interaction HUD on the bottom of the screen

Get THEg

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